Skip to content
All games

Skyline Savior

ReleasedActionAdventureIndieWindows

Sam’s car has arcade handling, a boost, and four more abilities. You need all of them to get across docks, rooftops, scaffolding and beams with a long drop underneath.

Tagged on Steam as 3D Platformer · Precision Platformer · Parkour · Driving · Physics.

Skyline Savior: the red hatchback on a dockside road, container cranes, stacked containers and a cargo ship behind it.

The particulars

Released
30 April 2025
Platform
Windows
Players
Single-player
Store
Steam
Steam App ID
3122710
Control Sam’s car in Skyline Savior with arcadey movement, jumping, dashing, slow motion, and downforce skills. Conquer obstacles in regular, pretty hard, and impossible modes for the ultimate challenge.Our Steam store page

Trailer

Gameplay trailer1:11

Pressing play loads the video from YouTube. Watch it there instead.

Modes

The same courses, three times over, with fewer things to save you each time.

  • Regular

    Checkpoints

    Respawn at key points and keep going.

  • Pretty Hard

    No checkpoints

    Start to finish, one run, no safety net.

  • Impossible

    No dash · no boost · timed magnet

    No checkpoints either. The magnet runs on a clock.

How it plays

Four abilities, and you’ll need all of them. The clips are from the game.

Magnet

Attract / repel

Latch onto the magnets in the world and pull the car through gaps only the magnet can reach.

Slow motion

Time scale

Stretch the moment mid-fall so a dash cooldown can finish before the ground does.

Dash

Impulse

A burst of speed to cover distance, cross a gap, or save a landing.

Downforce

Reverse lift

A jump in the other direction. Slam the car down for a precise landing.

Screenshots

Patch notes

What changed and when. Newest first. Open a row for the details.

  • 1.1.0Speedrun mode is here!

    Features

    • Speedrun mode: race the clock and finish the level as fast as you can. Turn it on at the difficulty select, and your best time is saved separately for each difficulty.

    Improvements

    • The platform after the speed pad now has a wall, making it much easier to stop when you land.
    • A small ramp beside that wall makes climbing the crane to the moving platform easier.
    • The waiting area on the moving platform is now marked with a stop sign, so it is clear where to pull up.
    • Hard landings no longer bounce you across the level; big impacts now absorb most of their bounce and spin.
    • The horizon is no longer a hard line; the ocean now fades softly into the sky in the distance.

    Bug Fixes

    • Fixed the finish line not triggering in Pretty Hard and Impossible, which made completing a run on those difficulties genuinely impossible.

Minimum requirements

OS
Windows 10
Processor
AMD Ryzen 3 1300X / Intel Core i3 7100
Memory
8 GB RAM
Graphics
GTX 1050 / RX 560
DirectX
Version 11
Storage
3 GB available space

Requirements and dates can change after we publish them. The Steam store page carries the current version.

More from the studio

A second game is in development.