Skyline Savior
Sam’s car has arcade handling, a boost, and four more abilities. You need all of them to get across docks, rooftops, scaffolding and beams with a long drop underneath.
Tagged on Steam as 3D Platformer · Precision Platformer · Parkour · Driving · Physics.

The particulars
- Released
- 30 April 2025
- Platform
- Windows
- Players
- Single-player
- Store
- Steam
- Steam App ID
- 3122710
Control Sam’s car in Skyline Savior with arcadey movement, jumping, dashing, slow motion, and downforce skills. Conquer obstacles in regular, pretty hard, and impossible modes for the ultimate challenge.Our Steam store page
Modes
The same courses, three times over, with fewer things to save you each time.
Regular
CheckpointsRespawn at key points and keep going.
Pretty Hard
No checkpointsStart to finish, one run, no safety net.
Impossible
No dash · no boost · timed magnetNo checkpoints either. The magnet runs on a clock.
How it plays
Four abilities, and you’ll need all of them. The clips are from the game.
Magnet
Attract / repelLatch onto the magnets in the world and pull the car through gaps only the magnet can reach.
Slow motion
Time scaleStretch the moment mid-fall so a dash cooldown can finish before the ground does.
Dash
ImpulseA burst of speed to cover distance, cross a gap, or save a landing.
Downforce
Reverse liftA jump in the other direction. Slam the car down for a precise landing.
Screenshots
Patch notes
What changed and when. Newest first. Open a row for the details.
- 1.1.0Speedrun mode is here!
Features
- Speedrun mode: race the clock and finish the level as fast as you can. Turn it on at the difficulty select, and your best time is saved separately for each difficulty.
Improvements
- The platform after the speed pad now has a wall, making it much easier to stop when you land.
- A small ramp beside that wall makes climbing the crane to the moving platform easier.
- The waiting area on the moving platform is now marked with a stop sign, so it is clear where to pull up.
- Hard landings no longer bounce you across the level; big impacts now absorb most of their bounce and spin.
- The horizon is no longer a hard line; the ocean now fades softly into the sky in the distance.
Bug Fixes
- Fixed the finish line not triggering in Pretty Hard and Impossible, which made completing a run on those difficulties genuinely impossible.
Minimum requirements
- OS
- Windows 10
- Processor
- AMD Ryzen 3 1300X / Intel Core i3 7100
- Memory
- 8 GB RAM
- Graphics
- GTX 1050 / RX 560
- DirectX
- Version 11
- Storage
- 3 GB available space
Requirements and dates can change after we publish them. The Steam store page carries the current version.
